Which element in HTML5 is specifically used for drawing graphics via scripting?

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The HTML5 Canvas element is specifically designed for drawing graphics through scripting, typically using JavaScript. It provides a versatile space for rendering complex graphics, animations, and game visuals on the web. The Canvas element allows developers to draw shapes, text, images, and other objects dynamically, making it a powerful tool for creating interactive visuals that are rendered on the fly.

In contrast, while SVG (Scalable Vector Graphics) is another method for creating graphics in web development, it is primarily based on XML markup and does not rely on scripting to the same degree as Canvas. Div elements, on the other hand, are structural elements in HTML used primarily for layout purposes and do not inherently support direct drawing capabilities. The video tag is intended for embedding video content and is unrelated to drawing graphics. Therefore, the HTML5 Canvas is the correct choice as it uniquely enables dynamic graphic rendering via scripting.

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