What principle defines communication based on user inputs in a media program?

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Interactive Media is defined by its capability to respond to user inputs, allowing for two-way communication between the user and the content. This interactivity is essential in creating engaging and immersive experiences, whereby users can influence the narrative or outcome through their actions.

For example, in an interactive media program, users might click buttons, make choices, or navigate through content, which then alters what they experience in real-time. This responsiveness creates a dynamic relationship between the user and the media, fostering greater involvement and participation.

In contrast, Static Media provides a fixed experience that does not change based on user interaction. Multimedia encompasses a variety of content formats combined (such as text, images, audio, and video) but does not necessarily imply user-driven interaction. Lastly, Broadcast Media typically refers to content distributed to a wide audience without personalization or changes based on individual input, which further distinguishes it from the interactive nature of Interactive Media.

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